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  • Introduction
    • The One Min Story | NRN Agents
    • Agents: The Next Big Theme in AI
      • What are AI agents?
      • Why Web3?
    • The Creators of AI Arena
      • Meet the team
  • NRN Reinforcement Learning
    • Reinforcement Learning
    • What is NRN RL?
    • Training NRN RL Agents
    • NRN RL's Value to Studios & Web3 Communities
    • Value Creation for an Integrated Ecosystem
  • NRN Robotics
    • Robotics: The Next Frontier
    • Challenges in Robotics
    • The NRN Advantage
    • Robotic Sports
    • NRN Robotics Roadmap
  • NRN B2B
    • NRN Agents Value to Studios
      • Permanent Player Liquidity as a Service
      • White Label AI Partner
      • NRN SDK Integration
    • Network Effects
  • Tokenomics
    • $NRN Tokenomics v2.0
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  • Phase 1: Concept Validation & Pipeline Robustness
  • Phase 2: Diversifying Sport Primitives
  • Robotic Combat
  • Robotic Racing & Athletics
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  1. NRN Robotics

NRN Robotics Roadmap

NRN’s approach to robotic sports is grounded in progressive, real-world experimentation. Our roadmap is structured into phases, each designed to validate and evolve the capabilities of our Sim-to-Real reinforcement learning (RL) pipeline. From robotic arms to humanoids and racing drones, we aim to demonstrate the full range of embodied AI in competitive settings.

Phase 1: Concept Validation & Pipeline Robustness

In this initial phase, we focus on showcasing the integrity of our RL-powered continuous learning pipeline using a robotic arm named RME-1 (pronounced “Arm-y 1”). This stage is centered around proving core capabilities like data collection and real-time learning. Demonstrations will include:

  • Object pickup and manipulation tasks

  • Stacking and fine motor control

  • Mini-putt challenges to showcase an understanding of environmental physics

  • Dynamic sparring drills to highlight reaction time and motion prediction

These tests serve as the foundation for more complex embodied AI behavior and validate our client-side data collection tools and training infrastructure in real-world conditions.

Phase 2: Diversifying Sport Primitives

Robotic Combat

Building on the success of RME-1, we will apply the full NRN RL pipeline to humanoid agents.

  • Begin with miniature humanoid robots to test RL agent performance in bipedal combat

  • Launch a full robotic combat competition campaign featuring humanoid tournaments

  • Scale toward larger, more complex humanoids with expanded mobility and dexterity

  • Long-term milestone: Develop and deploy full-sized humanoid competitors trained via continual learning, capable of dynamic physical interaction in competitive matches

Robotic Racing & Athletics

In addition to robotic combat, we will expand the NRN platform to other categories of robotic competition, each emphasizing different skill domains and control systems:

  • Robot Dog Racing & Challenges: Quadrupedal agents showcasing agility and terrain adaptation

  • Robot Kart Racing: Fast-paced, agent-controlled vehicles navigating real tracks

  • Drone Racing: Aerial agents trained on trajectory prediction and reactive flight control

  • Robot Athletics: Obstacle courses, climbing, jumps—pushing physical versatility and sim-to-real transfer

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